Portrait of Heidi

  • It was modelled and textured in Maya and Mudbox, no scans were used, it was rendered with V-Ray, touch ups and colour corrections done in Photoshop, and the hair is done with X-Gen with the new V-Ray hair shader.  The workflow was using GPU RTX rendering, I used 2 RTX 6000 graphic cards from Nvidia to help render on a Lenovo workstation.