• It was modelled and textured in Maya and Mudbox, no scans were used, it was rendered with V-Ray, touch ups and colour corrections done in Photoshop, and the hair is done with X-Gen with the new V-Ray hair shader. I used some of the multichannel maps from Texturingxyz to help with the textures. A lot of the workflow was using GPU rendering, I have 4 graphic cards from Nvidia (3Xp6000+p4000) to help render and I am using a Lenovo workstation.